Reward Chart to Fill In and Print, for Stickers, Stars or Ticks

Type a name under Names on the chart and your goals under Your goals, then press Print the chart.

Type on the chart. × removes a goal, + adds one.

Reward chart

GoalMonTueWedThuFriSatSun
Name
Tidy one play area before the next game
Get dressed before breakfast
Coat on the hook, shoes on the mat

Days
Each box is worth

Names and ticks are kept in this browser only. Nothing is sent anywhere.

How it works

This reward chart is one you fill in yourself. Type a name, or none, and up to 12 goals, one on each line. It prints on one page with a box for every goal and day, to fill with a tick, star or sticker.

Read the full guide

Make your chart

The page opens on a sample for one child, with 3 goals for ages 4 to 5. Type over them and the sample goes. Pick from 221 goals opens the whole list by group. Under Days, pick Monday to Friday for a homeschool reward chart. Up to 6 names fit.

Points and the reward

Under Each box is worth, press Points to weight a goal from 1 to 9, with a total for each name. For a screen time reward chart, agree what a point buys, such as 5 minutes on Saturday. The reward prints under the chart, typed or as a line to write on.

  • Word each goal as something you can see done, such as Shoes on by 8:00.
  • The CDC's parenting pages say to pick a couple of specific behaviors and never to take away a reward a child has earned.
  • New week clears every tick and keeps the goals, so one free printable reward chart serves again on Monday.

Questions and answers

What are good reward chart ideas for 4 year olds?

Goals a 4 year old can finish alone, such as Get dressed before breakfast, Buckle your own seat belt or Coat on the hook, shoes on the mat. The group Ages 4 to 5 holds 12, and the sample draws from it.

How do I make a DIY sticker chart?

Type up to 12 goals and print. Every box takes a sticker, a star or a tick, so the page is a sticker reward chart or a star sticker chart. Fewer goals print bigger boxes. More sticker chart ideas sit under Brave things.

What goes on a toddler's chart?

Toddler reward chart ideas fill two groups, Toddlers and A first sticker chart: Hold hands in the parking lot, Put the crayons back in the box. For a free printable food reward chart, take rows from Food and mealtimes.

Can adults use this sticker chart for kids?

Yes. Clear the name or type your own, then take rows from Goals for adults, such as Walk for 20 minutes or Write 300 words. Ticks make a plain adult reward chart. A dot sticker in each box makes an adult sticker chart.

Can I change the title?

Yes. The title is typed on the chart. Type I did it for an I did it reward chart, or the child's name and the week. The chart prints plain, with no pictures or themes.

All 221 goal ideas

Toddlers, ages 2 to 3 11

  • Carry your cup to the sink A cup that cannot break, carried with two hands.
  • Climb into the car seat by yourself Buckling stays a grown-up job. The climb is the goal.
  • Give the tablet back when the song ends Choose the last song together, so the ending is not a surprise.
  • Hold hands in the parking lot Counts from the car door to the store door, and back again.
  • Let a grown-up brush your hair Done when the brush goes back in the drawer.
  • Put toys in the bin before lunch One bin, and help is allowed. Joining in is the goal.
  • Shoes on the first time you are asked One ask, then a quiet count to 10. Shoes the child can fasten make this fair.
  • Sit at the table until the timer rings Start at 5 minutes and add a minute once that is easy.
  • Use gentle hands with the cat Show it first: flat hand, slow strokes, tail left alone.
  • Walk beside the stroller For the walk to the park. Riding home still earns the box.
  • Wash hands before eating Soap, rinse and dry, with a step stool at the sink.
Show all 221 goal ideas (210 more)

A first sticker chart, ages 2 to 4 10

  • Blow your nose into a tissue Tissue in the trash afterwards. A grown-up can hold it at first.
  • Come to the table when the bell rings Ring a small bell or clap a rhythm. Counts when they reach their chair before you sit down.
  • Find your hat before we go out The hat lives in one basket by the door, so finding it is a fair ask.
  • Hand me your plate after lunch From the high chair or the table, passed with two hands.
  • Help turn the pages at story time One page at a time, when the reader nods.
  • Hold the rail on the stairs Every step, up or down, with a grown-up one step below.
  • Hop into the bath when it is ready One call, then a slow count to 5. The bath toys go in after the child does.
  • Pick one toy for the car One choice, made before shoes go on. The same toy rides home.
  • Put the crayons back in the box Lids on the markers too. Counts when the box closes.
  • Wave bye-bye at the daycare door A wave and a walk in. Tears are allowed, and the wave still earns the sticker.

Ages 4 to 5 12

  • Ask before you leave the yard Every time, even for the ball that rolled next door.
  • Buckle your own seat belt A grown-up checks the click before the car moves.
  • Coat on the hook, shoes on the mat Checked once, 5 minutes after coming home.
  • Come the first time you are called Call once from the same room, not up the stairs.
  • Get dressed before breakfast Clothes laid out the night before make this a fair ask.
  • Say please and thank you at dinner One meal is enough to start. A reminder given with a look still counts.
  • Stay next to me in the store Close enough to touch the cart. One box per trip, not per aisle.
  • Take turns with the favorite toy A sand timer settles whose turn it is.
  • Tidy one play area before the next game Blocks away before the train set comes out.
  • Try the zipper before asking for help Three tries, then help arrives without a sigh.
  • Use an inside voice in the house Practice the volume once, so you both know what it sounds like.
  • Use words when you feel cross Agree the words first: I am mad, I need help, my turn please.

Ages 6 to 9 12

  • Ask for help after trying twice Two real tries first, then a question instead of giving up.
  • Be ready for practice 10 minutes early Shoes, water bottle and kit by the door.
  • Homework done before dinner Shown to a grown-up, then back in the bag.
  • Keep your desk clear for homework Checked at the same time each day, such as 4:00.
  • Lose a game and say good game Board games and sports both count.
  • Practice spelling words for 10 minutes Out loud or on paper. A kitchen timer keeps it honest.
  • Put your bike and helmet away Bike in the garage, helmet on the handlebar.
  • Settle one argument with calm words Counts when nobody had to be sent to another room.
  • Shower without a reminder Hanging the towel up afterward is part of it.
  • Speak kindly to your brother or sister Pick one tricky time of day, such as the car ride, and count only that.
  • Start homework without being asked Pick a start time together and write it beside the goal.
  • Write tomorrow's plan in your planner Three lines are plenty: what is due, what to bring, who picks you up.

Mornings and getting out the door 12

  • Backpack on its spot by the door A hook or a taped square by the front door. Bag on it before breakfast, so it is the last thing picked up on the way out.
  • Breakfast finished by 7:30 Retype the time in the row to fit your own morning.
  • Clothes on before the timer rings Set 10 minutes. Everything on, socks included, when it rings.
  • Coat zipped before we open the door The weather decides whether this row is on the chart this week.
  • Dressed before you come downstairs Socks count as dressed. Shoes wait by the door.
  • Hair brushed before school Brush back in its place afterward.
  • In the car by 8:10 Buckled counts as in.
  • Lunch and water bottle in your bag Checked at the door, not in the car.
  • Morning list done without reminders For a child who already manages each step with a prompt.
  • Out of bed when the alarm rings Feet on the floor within 5 minutes.
  • Shoes on by 8:00 Use a clock the child can see and read.
  • Touch all 3 things on the door card A card by the door lists three things, such as bag, lunch and water. Touch each one, then go.

Getting dressed and ready 11

  • Button your shirt to the top Start from the bottom button, which is the easy one to line up.
  • Comb your own hair Front, sides and back, checked in the mirror.
  • Hang up the wet towel On the hook or the rail, spread out so it dries.
  • Pull your shirt on the right way round Tag at the back. A quick look in the mirror is part of the job.
  • Put both mittens on Thumbs in the thumb holes, before the door opens.
  • Put pajamas under your pillow Folded or rolled, every morning, so they are easy to find tonight.
  • Put your glasses in their case Every time they come off, and the case goes back on the same shelf.
  • Put your shoes on the right feet Cut a sticker in half and put one half inside each shoe. When the picture joins up, the shoes are the right way round.
  • Rub sunscreen on your arms and legs A grown-up does the face and checks for missed patches.
  • Socks on by yourself Heel at the back. Inside-out socks still count.
  • Wash your face with a cloth Warm water, forehead to chin, and the cloth hung up afterwards.

Food and mealtimes 12

  • Ask to be excused Agree the words: May I be excused, please.
  • Clear your own place after dinner Plate, cup and cutlery to the counter in as many trips as it takes.
  • Drink water with lunch A bottle with a line drawn on it makes this easy to see.
  • Eat a fruit at breakfast Banana sliced on cereal counts.
  • Eat a vegetable at dinner The child picks which one from what is on the table.
  • Help wash the vegetables A colander in the sink and a step stool.
  • Sit down for dinner by 6:00 Retype the time. In your chair when the food reaches the table.
  • Stay seated until everyone is done Or until a set time, such as 15 minutes, for a young child.
  • Taste the dinner you helped cook Stirring, tearing lettuce and measuring rice all count as helping.
  • Try a food in a new color Purple cabbage, yellow pepper, green kiwi: the child picks the color.
  • Try one bite of a new food A taste earns the box even when the answer is no thank you.
  • Use a fork and spoon Finger foods such as corn on the cob are excused.

At school, agreed with the teacher 7

  • Bring home your coat and lunchbox Both in hand at pickup. Check the peg before the gate.
  • Bring the planner home In the bag at pickup. Checked at the car or the front door, not at bedtime.
  • Hand in the homework folder In the tray before the first lesson. A nod from the teacher or a line in the planner counts.
  • Pack up when the teacher says Books in the bag and chair pushed in at the first ask at the end of the day.
  • Raise a hand and wait to be called Agree a number with the teacher first, such as 3 times before lunch.
  • Start the first task with the class Pencil moving soon after the teacher says go. The teacher marks it on a slip that comes home.
  • Write tonight's homework in the planner Copied from the board before packing up. One line is enough.

The first hour home 6

  • Bag emptied onto the kitchen table Lunchbox, letters and homework out within 10 minutes of getting home.
  • Change out of school clothes School clothes on the chair or in the hamper, play clothes on.
  • Give the school letter to a grown-up Hand to hand, the same day it was sent home.
  • Name one thing you learned today One sentence, said in the car or over the snack. Any subject counts, recess included.
  • Play outside for 20 minutes Bike, ball or the yard. Start the timer when the door closes behind you.
  • Snack eaten at the table Sitting down from the first bite to the last. The plate can stay where it is.

Homework in short blocks 9

  • Do the first 3 problems Three, and the box is earned. Carrying on is welcome and earns nothing extra.
  • Homework back in the bag when done In the folder, in the bag, bag zipped. Done the moment the work is finished, not in the morning.
  • Pencil and book out before we start On the table before the grown-up sits down. Sharpening counts as getting ready.
  • Read for 10 minutes with a timer Any book. The timer sits where the reader can see it count down.
  • Show me the finished page Carried to a grown-up when the last line is done. Looking at it is the grown-up's half of the row.
  • Show your planner to a grown-up Open at today's page, before dinner. The grown-up signs or initials it.
  • Sit down for homework at 4:30 Retype the time. In the chair with the book open when the clock shows it.
  • Take a 5 minute break, then come back Back in the chair when the break timer rings. The box is for coming back.
  • Work on homework for 10 minutes Set a timer. Working until it rings earns the box, finished or not.

Practice: music, sports and school 11

  • Catch the ball 10 times Two hands, from a throw across the yard. A drop keeps the count where it is.
  • Count to 20 out loud Forward first. Counting back down is next month's goal.
  • Do 5 flash cards with me Any deck. Counts when five cards have been tried, right or wrong.
  • Kick 20 balls at the goal Either foot, from the spot you chose together.
  • Learn one new word and use it Counts when the word turns up in a sentence of the child's own.
  • Play the week's piece twice Any instrument. Twice through from start to finish, with the music open.
  • Practice piano for 10 minutes Timer on the piano. Scales count.
  • Say the 5 times table From 5 × 1 to 5 × 12 with the chart out of sight. Swap in the table you are on.
  • Swim one width of the pool Any stroke, with the teacher or a parent in the water.
  • Tie your own shoelaces Both shoes, with bows that hold as far as the car.
  • Write your name three times A capital first letter, the rest lower case, on lined paper.

Screen time 11

  • Ask before turning on the TV Every time, weekend mornings included.
  • Charge the tablet in the kitchen Plugged in overnight at the family charging spot.
  • Choose one show, then turn it off The child presses the off button.
  • Console off by 7:00 Switched off by the player, at the time in the row, after one 5 minute warning.
  • Hand over the controller calmly Counts when it happens without a second ask.
  • Homework before screens Shown to a grown-up first.
  • Play outside before any screen time Agree how long, such as 30 minutes.
  • Save the game at the 5 minute warning Give the warning at a point where the game can be saved.
  • Screens off 1 hour before bed Write the clock time beside the goal, such as 7:00.
  • Stay inside today's screen minutes Write the minutes on the chart, so the number is not up for debate.
  • Tablet off when the timer rings The child starts the timer, so the ring is not a surprise.

Done in under 2 minutes 7

  • Close the drawers you opened Checked after getting dressed: every drawer pushed shut.
  • Flush, wash hands, light off All three on one bathroom trip. Pick the trip to count, such as the one before dinner.
  • Library book back in the book bag The night before library day. Write the day in the row.
  • Lights off when you leave the room Count one room, such as the bedroom in the morning, so the row can be checked.
  • Pick tomorrow's 3 goals together Two minutes at the chart after dinner: keep, swap or reword each row. Turning up for it earns the box.
  • Put one thing back where it lives One thing, named out loud, carried to its place. The smallest row on the list.
  • Wipe up your own spill Cloth fetched and the spill wiped by the person who made it. A day with nothing spilled earns the box too.

Waiting, turns and calm words 12

  • Ask once, then wait for the answer One ask. The answer may be yes or later, and waiting for it is what earns the sticker.
  • Finish one thing before the next Puzzle back in the box before the paints come out.
  • Hand over your break card A card that means 5 minutes away, handed to a grown-up in place of walking off. Handing it over earns the box.
  • Hear later and carry on playing Later means a time you name: after lunch, on Saturday. Keep that promise.
  • Line up and wait for your turn At the slide, the water fountain or the ice cream truck.
  • Say how you feel and why I feel cross because my tower fell. Naming it earns the sticker, whatever the feeling is.
  • Say I need a minute and take it Walk to the quiet spot you agreed on and come back when ready.
  • Sit with us for one whole story From the first page to the last. Fidgeting with something in your hands is fine.
  • Take three slow breaths, then talk In through the nose, out like blowing on hot soup, three times.
  • Wait 5 minutes with a sand timer For a snack, a turn or a lift. Turn the timer together so the wait can be seen.
  • Wait while I finish a phone call A hand on my arm means I know you are there. Counts when the call ends calmly.
  • Walk from the car to the classroom door Walking pace, beside the grown-up, the whole way.

Brothers, sisters and friends 10

  • Ask before you borrow Counts when the owner says yes before the thing is picked up.
  • Build something together Blocks, a fort or a puzzle, with both builders still friends at the end.
  • Give someone else first pick Of the seat, the cup or the last cookie.
  • Knock before you open a bedroom door Knock, then wait to hear come in.
  • Play one board game start to finish Pieces back in the box at the end, whoever won.
  • Play quietly while the baby naps From the door closing to the first cry. Books, drawing and blocks on the rug all count.
  • Share the swing after 20 pushes Count the pushes out loud, then swap.
  • Show the little one how a toy works Slowly, then hand it over for their turn.
  • Tell a friend one thing they did well A real one: a good pass, a kind word, a neat drawing.
  • Trade toys with a fair swap Both sides say deal before anything changes hands.

Kindness and manners 12

  • Help someone without being asked Carrying a bag, finding a shoe, zipping a coat.
  • Hold the door for the next person At school, at the store or at home.
  • Invite someone new to play At recess, at the park or at practice.
  • Let someone else choose the game Once a day is plenty.
  • Offer a turn before you are asked On the swing or with the tablet.
  • Say good morning to your teacher The child reports it and you take their word.
  • Say hello when guests arrive A wave counts for a shy child.
  • Say one kind thing at dinner About someone at the table, and specific.
  • Say sorry and ask how to fix it The fixing part is what goes in the box.
  • Use a calm voice when you disagree Disagreeing is allowed. The volume is the goal.
  • Wait for a pause before you speak Agree a quiet signal, such as a hand on your arm, for when it cannot wait.
  • Write a thank you note A drawing with a name on it counts for a young child.

Brave things 11

  • Answer a question in class Hand up once and the answer said out loud. A note home from the teacher is the proof.
  • Go down the big slide Feet first, with a grown-up waiting at the bottom.
  • Open wide for the dentist Mouth open for the mirror and the count of teeth. One sticker per visit.
  • Order your own food Say the dish and please to the server. Pointing at the menu while you speak is fine.
  • Put your face in the water At the pool or in the bath, with a grown-up beside you: eyes and nose under for a count of 3.
  • Ride the bike to the corner and back Helmet on. Training wheels count.
  • Say hello to the new coach Eye contact and one word are enough.
  • Sit still for a haircut From the cape going on to the cape coming off. A parent's lap counts.
  • Sleep over at Grandma's house One night, with a call home before bed if it helps.
  • Stay for the whole lesson In the room from the first minute to the last, even if part of it is spent watching.
  • Try a new club or team practice One full session before deciding whether to go back.

Shops, cars and restaurants 10

  • Carry one bag in from the car A light one, all the way to the kitchen counter.
  • Help find three things on the list Name three items for the child to spot. Counts when all three are in the cart.
  • Keep your seat belt on the whole ride Buckled until the engine is off.
  • Say thank you to the bus driver Loud enough to be heard from the step.
  • Sit through the whole meal out On the seat from ordering to the check. Crayons and a book are fair help.
  • Stay in the cart seat Belt clipped, from the first aisle to the checkout.
  • Stay where you can see me at the park The rule in a child's words: if you can see me, I can see you.
  • Use a whisper voice in the library From the door in to the door out.
  • Wait at the curb for a grown-up Toes behind the curb until a hand is held.
  • Walk on the inside of the sidewalk The side away from the road, the whole way.

Goals to count, one more each time 11

  • Do one good deed for a neighbor Carry a bin back, water a plant, draw a card.
  • Do one kind thing a grown-up spots The grown-up names what they saw as the sticker goes on.
  • Do one page of the workbook Any subject. The page is tried all the way to the last question.
  • Finish one day of school One sticker per school day, counted together each morning.
  • Learn one more letter sound One box per sound the child can say when shown the letter.
  • Look at one book together Every book is one more box. A favorite read again counts again.
  • Master one more math fact Answered within 3 seconds on two different days.
  • Practice one more day in a row For a streak on an instrument, a language or free throws. A missed day starts a new row and the old row stays.
  • Ride one lap of the block Helmet on and a grown-up in sight. Every lap is a box.
  • Save one coin in the jar Every coin saved is a box. Count the jar when the row is full.
  • Walk to school one more time On foot or by bike with a grown-up, in place of the car.

Homeschool day 11

  • Ask a question during the lesson A real one, about the thing being taught.
  • Copywork done neatly One careful sentence beats a rushed paragraph.
  • Finish the math page Checked together before it goes in the folder.
  • Finish the week's checklist by Friday A bigger goal for an older child. It gets one box, on Friday.
  • Narrate the chapter back to me Three things that happened, in order.
  • Nature walk with a sketch One thing drawn from life, with the date beside it.
  • Pack up the lesson basket Books, pencils and notebooks back where they started.
  • Practice typing for 10 minutes Eyes on the screen, fingers on the home row.
  • Read aloud for 15 minutes To a parent, a younger sibling or the dog.
  • Start lessons by 9:00 At the table with a pencil counts as started.
  • Work alone for 20 minutes Questions wait on a sticky note until the timer rings.

Goals for adults 13

  • Call or text one friend A voice message counts.
  • Cook dinner at home Leftovers you cooked count.
  • Drink a glass of water before coffee Leave the glass by the kettle the night before.
  • In bed by 10:30 Lights out, not just upstairs.
  • Pack lunch instead of buying it Choose Monday to Friday so only workdays get a box.
  • Phone out of the bedroom by 10:00 An alarm clock takes over the phone's one bedroom job.
  • Practice guitar for 15 minutes Retype the row for your own instrument or language.
  • Read 10 pages Paper or e-reader, not a feed.
  • Spend nothing today Bills and groceries you planned for do not break the day.
  • Stretch for 5 minutes after waking Before the phone, if that is the habit you are after.
  • Study for 25 minutes One timed block, with the phone in another room.
  • Walk for 20 minutes Any pace, any time of day.
  • Write 300 words A rough draft counts. Editing is tomorrow's box.

How this list was compiled: Goal wordings and hint lines written for this site, 2026-09-18 to 2026-09-20. Every goal is worded as something to do that an adult can see, and none uses no, stop or not. That wording rule, the advice to pick a couple of specific behaviors, and the rule never to take away rewards a child has earned were checked against the CDC page Tips for Using Praise and Rewards, https://www.cdc.gov/parenting-toddlers/responding-to-behavior/using-rewards.html (page dated Apr. 30, 2026; checked 2026-09-20). The age groups are our own starting points, not a standard. Points (1 to 3) are our own rough measure of effort; a goal without one counts 1 point. Licence: own work