How it works
These kindergarten brain breaks are 40 short games of 30 seconds to 3 minutes for children aged 4 to 7. Press Pick another brain break and read the few plain sentences aloud. No video to queue, no song to find.
Read the full guide
For the carpet, or the line outside the gym
The menu that reads All brain breaks sorts the 40 by kind, from Animal moves to Sitting on the carpet. Waiting in line marks 9 that work standing in one place, for the minutes outside the gym door.
Let the tone end it, not your voice
The timer button over the game is already set to its length: 30 seconds, 1, 2 or 3 minutes. Press it, and teach the class that 0:00 means stop and look at the teacher.
- Guess my animal needs a first mover. The random name picker draws one from your class list.
Questions and answers
What are the best brain breaks for kindergarten?
The ones with a single instruction, a clear ending and nobody sitting out. Start with Popcorn, Mouse, bunny, kangaroo and Sky and toes. In Simon says, nobody out, a child who is caught wiggles once and keeps playing.
Do these work as 1st grade brain breaks?
Several lines end with a harder version for first graders. Left or right takes two calls at once, Body letters builds A, H and M with a partner, What is missing? uses 7 things. One more jump and Rhyme jump suit first grade as written.
How long should a brain break last in kindergarten?
Keep it short. 25 of the 40 here last 1 minute or less, and none runs past 3. Plan the landing too: Mouse, bunny, kangaroo ends on a silent jump, Firework jumps ends sitting down, and Whisper commands ends with the next job.