How it works
These 3rd grade brain breaks are 40 elementary classroom activities of 1 to 5 minutes. Third grade sits in the middle: 16 suit every grade, 12 lean younger, 12 lean older. Press Pick another brain break for the next one.
Read the full guide
Third grade brain breaks, sorted by setup and by grade
The menu that reads All brain breaks sorts by setup, from Whole-class games to Move at your desk, and by grade. Grades 2 and 3 and Grades 4 and 5 mark 28 each: the 16 that suit everyone plus 12 of their own.
4th grade brain breaks need a harder rule, not a new game
Several lines end with a step up. Compass jumps adds northeast and southwest, Stick the landing adds a half turn in the air, and Memory chain: the suitcase packs in alphabet order. That is how one list keeps working when your third graders become 4th graders.
- The timer button over each result is already set to its length. Press it; it stops at zero.
- Spell it round the room and Vowel squats need words: see the 3rd grade spelling words.
Questions and answers
Do these work as 5th grade brain breaks?
Yes. Choose Grades 4 and 5 in the menu. Brain breaks for 5th graders cannot feel babyish, so that group drops Captain's orders and Toe tap partners and keeps Secret rule picnic, Same word on three and Picture-word puzzles.
How long should brain breaks for 3rd grade last?
Short enough that the lesson is easy to pick up again. Here 11 last 1 minute, 16 last 2, 9 last 3 and only 4 run to 5. Keep the long ones, such as Board relay and Three-panel comic, for the end of the day.
Is anyone ever out in these games?
Rarely, and never for long. A wrong letter in Spell it round the room restarts the word and the speller stays in. Captain's orders has no out at all. In Four corners a called corner sits down but joins the next countdown.